The NAG-DAGA congress,
March 2009 in Rotterdam and these web pages
This page is made to make sounds
audible. It is coupled to a paper (with the same title) that was written for the NAG-DAGA congress
that was held in Rotterdam from 23-28 March 2009. The main part of the text is
copied here. However it is somewhat extended to incorporate more sound samples
than dealt with in the original paper. The paper was written by Lau Nijs of
Delft University of Technology, Netherlands
and Monika Rychtáriková of
the Katholieke Universiteit Leuven, Belgium.
The present website is just one
"stand-alone" page. However, it is also embedded in a more extended website,
written for students in Architecture. Unfortunately for foreign visitors, this
website is in Dutch, but yet
Wees welkom op de site:
bk.nijsnet.com
Introduction to sound in a
sports hall
In the Netherlands and Belgium the standards for
sports facilities are given as maximum values for the reverberation time.
Since the dimensions of sports facilities may vary considerably (from 1000
to 100,000 m3) and the reverberation time depends on the volume,
they are given as increasing values with increasing dimensions.
Actually the underlying idea is that the mean absorption
coefficient should be about 25% for all dimensions
[1],
[2],
[3].
In the design stage of a hall, calculations are made
by summing the absorptive surfaces. In many cases Sabine's equation is
used to calculate the reverberation time, but sports halls have usually
non-cubic dimensions and absorbing materials are always inhomogeneously
distributed, since the floor is non-absorbing and the ceiling is preferred
for absorption. Hence the reverberation time may increase considerably
compared to Sabine's. The international standard ISO
12354-6
[4]
provides a method to calculate this effect.
If the reverberation time appears too long, it seems
as if the effect of the absorption is lower than calculated in the design
stage. However, adding absorption is not necessarily a solution; the
distribution through the hall may be more important. In this paper three
aspects will be discussed: the reverberation time, the sound pressure level
and the occurrence of (flutter) echoes. Some architectural solutions will be
given to overcome long reverberation times. It appears very instructive to
listen to sound samples from auralizations in a virtual hall, so during the
actual congress presentation some samples are presented.
In the present website similar sounds are given.
Sound pressure level, reverberation time and (flutter) echoes
In a sports hall the sound pressure level plays an
important role. The sound may come from a "wanted source"
(speech for instance) or from other "noise sources" in the hall:
| |
 |
(1) |
The value LW
represents the acoustic sound power level of the source. The source-receiver
distance is given by r, while Q stands for the
directivity of the source. For a human talker a value Q = 2.5 is
often taken in front of the mouth (for A-weighted levels). A is the
total absorbing surface and α represents the mean absorption
coefficient when A is divided by the total geometrical surface. There
are numerous books that give more details. Our own work
is described in more detail in
[5].
Eq. (1) predicts a constant value
of SPL for big values of r. This contradicts experience, so
Barron
[6] developed an alternative, which in our case
[7] is written as:
| |
 |
(2) |
with mfp = 4V/S,
the mean free path. Equations (2) and (3) are equal if r = mfp.
In the design stage, A is
calculated from the absorption coefficients of all materials. If the
hall is finished, measuring the contributions of all surfaces separately is
almost impossible and the total value A is measured instead from the
reverberation time. In many cases Sabine's formula is used:
| |
 |
(3) |
with mfp = 4V/S,
the mean free path. Equations (2) and (3) are equal if r = mfp.
with V the room's volume.
Another characteristic determining the acoustical
quality is the occurrence of "flutter echoes". In very reverberant halls
they cannot be heard, but if all absorption is put on the ceiling echoes
may be found along the length and width dimensions of the hall. They can be
heard in practice and can be seen in plots of decay curves, but at present
there is no method to quantify them. The phrase "flutter echoes should not
be heard", as used in older standards is too informal for (legal) standards.
Sound decay in a sports hall, an example
A number of situations have been calculated in a
ray-tracing model (Catt acoustic) of a big sports hall of 70
´ 25
´ 12 m3. The floor plan
is given in figure 1. The program produces many acoustical variables, but
our focus is on the reverberation time (-5 to -35 dB) and the sound
pressure level. Energy impulse responses from the program are used to study
the echoes in the hall. Auralizations are made by convolution of the impulse
responses from the program and "dry" sound samples.
A wanted source is at position A. It is represented
by speech originally recorded in the anechoic rooms in Delft and Leuven.
Noise signals are generated at position B. These signals are represented by
four talkers or by impulsive sounds from a basketball dribble. Microphone
positions are as indicated; one position (number 14) is at the mean free
path distance mfp from the source, which is 14.5 in this hall. The
source height is 1.5 m; microphone height is 1.2 m. In sports halls the
reverberation time often depends on source and microphone height, since
there is no influence of diffusing elements in the hall. These
effects have been measured in real halls, but are also found in computer
models.

Figure 1: A sports facility used
for ray-tracing simulations plus auralizations. The main source is
at position A. If noise is added it is generated at position B. For
microphone position 14, the source-receiver distance equals 14.1 m, which
is almost equal to the mfp-value. All scattering coefficients are 10%.
The first computer runs were made
to show the effect of the amount of absorption plus the distribution along
the surfaces. Situation (a) is when floor, ceiling and walls
all have a 7% absorption coefficient. The same is done for situation (b)
but now all absorption coefficients equal 28%. In situation (c) the
mean absorption coefficient is again 28% but the floor and four walls have
10% absorption and all the other absorption is on the ceiling with 70%
absorption. Situation (d) is more a hypothetical case. It has the
lowest absorption (18%) on ceiling and floor, a medium value (34%) on the
side walls and the highest value (68%) on the two smallest surfaces. Now,
the mean absorption is 28% again, but the decay times are equal in all three
directions. This leads to the minimum reverberation that is possible
[8].
The left hand figure 2 gives the response to an
energy pulse as calculated in the ray tracing model for microphone 14. The
right hand
figure 2 shows the schroeder curves as derived from the left hand curve by
backward integration. These are the curves that should be used to derive the
reverberation times by curve fitting along the four slopes. The differences
are immense; RT-values are 6.90, 4.55, 2.71 and 1.66 s. A
complicating factor is that curves (a) and (d) are straight lines, but
curves (b) and (c) are concave.
The SPL-levels can be derived from the
schroeder values at t = 0. In case (a) this level is 47.8 dB; for
case (b) we find 42.4 dB, casaes (c) and (d) differ only by a few tenths of
a decibel from case (b). This is a remarkable result. If A is
calculated from the RT-values (reversing Eq. 3) and input in Eq. (2), the
SPL-values would differ considerably. The reason is that RT is
found from the curves after 0.3 s, while the SPL values are mainly
determined by the early reflections before 0.3 s. As can be seen in the left
hand figure there are only minor differences for cases (b), (c) and (d)
before 0.6 s.
Figure 3 gives the same results of SPL and
RT for the four situations (a) to (d), but now combined in one
SPL-RT-graph, which is very instructive to compare measured and
calculated microphone positions in a room. The four microphone positions 1,
2, 3 and 18 (from figure 1) are added to microphone position 14.
Figure 3 also shows two theoretical curves where
equations (2) and (3) are calculated for mean absorption coefficients of 7 %
and 28 %. The value of RT is found as one value for all receiver
positions (RT is 6.9 and 2.0 s respectively), since there is no
influence of the distance in equation (3).
Figure 2: Echograms ( left)
and schroeder curves (bottom) as calculated from the four cases as
given in the text. Microphone position is number 14.
Reference sound level is taken as 60 dB at 1 m in an anechoic
chamber.

Figure 3: SPL and RT for the four
cases explained in the text, for the five microphone numbers indicated in
figure 1. Position 14 is given as full dots, the other four as open
circles. Both horizontal lines are calculated with equations (2) and (3)
using 7% and 28% mean absorption.
The results from figure 3 can be summarized as:
·
The reference level is 60 dB at 1 m in the anechoic chamber. Levels at
microphone position 1 are slightly higher due to the hall's reflections.
·
Eq. (3) predicts a constant reverberation time through the entire hall. This
is not the case in the ray-tracing results.
·
Curve (a) and the 7% curve agree quite well. This is where Sabine's theory
is most reliable, since reverberant situations lead to diffuse fields.
·
All four curves (a) to (d) show a slight increase of SPL at the mfp
distance. This is due to the non-cubic space as explained
in
[9].
·
The reverberation times of curves (b), (c) and (d) appear to depend strongly
on the distribution of absorbing materials. In the special case (d) the
reverberation time is even below the one predicted by equation (3). Actually
ray-tracing theory predict a minimum value equal to Eyring's reverberation
time instead of Sabine's. Eyring's value is always lower.
·
RT values at position 14 are: 7.3, 4.5, 2.7 and 1.7 s for situations
a, c, b and d. The results from the standard 12354-6. are 7.60, 3.30, 2.90
and 2.12 s. The trend is the same but the mutual differences from the
standard are less. It is difficult to say which value should be preferred;
we are planning scale model measurements to investigate the effect. However,
situation (d) should tend to Eyring's value, but the minimum value from
standard 12354-6 is Sabine's. That is not very likely. Results from another
ray-tracing program (Odeon) confirm the Catt-results.
·
The striking result is that the values of SPL are almost equal for
situations (b), (c) and (d) at microphone position 14 where r =
mfp. Differences are greater at position 18. So SPL depends only
marginally on the positioning of absorbing materials.
·
In fact this last result means that the reverberation time is not a
good predictor if we want to characterize the sound pressure level in a
sports facility. Measuring SPL directly gives better information.
This is not very difficult in practice under one condition: the noise source
must be calibrated. Simple methods with exploding balloons etc. are useful
to find RT but useless for SPL.
Auralization examples to investigate acoustical echoes in sports facilities
The echograms of the left hand part of figure 2, show
strong differences in echo behavior. Sound samples have been made, with the
aid of the auralization techniques of the ray-tracing program, to
investigate the effect in more detail. Three cases are used; the homogeneous
case with 28% absorption (b) has been left out.
Auralization examples: Calibrating the loudness of the
headphone signal
The sound samples can be best listened
with ear phones, but the demonstrations can only be put into perspective when
the loudness is calibrated properly. In our laboratory we did that for one type
Beyer headphone. The loudness is different for other types and brands. One
method working reasonably for a website works as follows:
·
Put on your headphone
·
Assume a colleague at 1m distance in an office that is not
reverberant.
·
Click a few times on the next calibration signal and use your
computer's volume control until it sounds "reasonable"
·
Do NOT use the volume control anymore. All other
levels are adjusted to the calibration signal. If a sound seems a little soft,
it is done purposely and part of the demonstration.
PLEASE NOTE
The sound samples on this page are SOFTER than those
given on pages
"02080_geluiddemonstraties.aspx" and "02210_Signaal_Ruis.aspx"
That is because in the present page speech is compared
with sound from a bouncing basketball, which is much louder. Hence the sound
levels of all sound samples have been decreased to avoid clipping.
|
Calibration-signal
|
"Nederland is één van de meest dichtbevolkte
landen van de wereld"
This is one line of spoken text,
recorded in an anechoic chamber and auralized with a
ray-tracing model of an 5 × 5 m2
office with quite some absorption. The microphone is at 1 m from the speaker.
It is possible to hear the sound character of the room but the reverberation
has hardly any effect on the speech intelligibility.
|
Auralization examples: Sound
levels at a few distances from a human talker
Sound samples auralized at 1 m
from a talker for three configurations as given in the leftmost column of the
table.
The chosen configuration of the
absorption in the third case leads to a minimum value of the reverberation time.
It is, however, not a very realistic situation that will be found in practice.

|
mean absorption 7%
ceiling, floors and walls: 7%
Speech from 1 talker at 1 m
|
1_a
|
The situation is very reverberant.
However, one speaker at 1 m distance can be understood without any problem.
The reverberation time is very long, but the energy of the reverberant field
is still low when compared with the direct signal from the speaker.
|
|
mean absorption 28%
ceiling 70%
other surfaces 10%
Speech from 1 talker at 1 m
|
1_b
|
The reverberation is much less when
compared with the previous signal 1_a. There is hardly any difference in speech
intelligibility
|
|
mean absorption 28%
ceiling and floor 18%
long walls 34%
small walls 68%
Speech from 1 talker at 1 m
|
1_c
|
It requires careful listening but
there is a difference with the previous (more realistic) case 1_b. If the signal
were music we would probably call this last signal "more beautiful". The
question is whether that term should be used in sports facilities as well.
The speech intelligibility is about the same.
|
In the following examples the sound (at the same position) is
just one impulse from a basketball bounce.
The signal may be rather loud but it has
been carefully calibrated against the speech of the previous signals.
|
mean absorption 7%
ceiling, floors and walls: 7%
Sound from basketball
|
2_a
|
By using an impulsive sound, the
reverberation becomes clearly audible.
|
|
mean absorption 28%
ceiling 70%
other surfaces 10%
Sound from basketball
|
2_b
|
The reverberation is much less when
compared with the previous signal 2_a. There is a strong echo in the signal and
some reverberation is audible.
It might be called a paradox that
the echo seems stronger than in the previous sample with a lot of
reverberation
|
|
mean absorption 28%
ceiling and floor 18%
long walls 34%
small walls 68%
Sound from basketball
|
2_c
|
The reverberation is less than in
sample 2_b. The total loudness is about the same, but the strength of
the echo from the
walls is less than in the previous signal.
|
Compared
to the previous example the microphone position has shifted from 1 to 10
and 51 m
distance.
|
mean absorption 7%
ceiling, floors and walls: 7%
Speech from 1 talker at 10 m
|
3_a
|
The situation is very reverberant.
It becomes more difficult to understand the talker at 10 m, but if all
other circumstances are ideal (no noise) it is still possible to understand
the spoken sentence.
|
|
mean absorption 28%
ceiling 70%
other surfaces 10%
Speech from 1 talker at 10 m
|
3_b
|
The speech intelligibility is better
than in the previous sample 3_a, but it is not ideal because of a strong
echo.
|
|
mean absorption 28%
ceiling and floor 18%
long walls 34%
small walls 68%
Speech from 1 talker at 10 m
|
3_c
|
The present case has the lowest
reverberation time and (consequently?) there are fewer echoes than in sample
3_b. However, an
echo is still audible.
|
|
mean absorption 7%
ceiling, floors and walls: 7%
Speech from 1 talker at 51 m
|
3_d
|
This sound sample sounds a lot softer
than sample 3_a. We will recognize that from everyday practice. However,
this result is not in accordance with Sabine's theory. Both positions at 10
and 51 m are in the diffuse part of the sound field, so they should sound
equally loud.
Barron's theory is a better
predictor of the actual sound levels.
|
|
mean absorption 28%
ceiling 70%
other surfaces 10%
Speech from 1 talker at 51 m
|
3_e
|
One of the important features of
absorption materials is that the "long-distance" sound propagation is
reduced. Therefore remote sound sources are less annoying under absorbent
conditions.......
|
|
mean absorption 28%
ceiling and floor 18%
long walls 34%
small walls 68%
Speech from 1 talker at 51 m
|
3_f
|
..... In concert halls the sound
decrease at the back rows is considered as a drawback. In sports facilities
or restaurants it can be used as an architectural tool.
|
Auralization examples: A
speech signal disturbed by noise
The speech of a "wanted"
talker at 10 m is disturbed by the noise of four other speakers at 31 m.

|
mean absorption 7%
ceiling, floors and walls: 7%
Speech from 1 talker at 10 m
plus speech from 4 noise talkers
|
4_a
|
The noise is too loud in relation to
the signal to understand what the speaker is saying.
|
|
mean absorption 7%
ceiling, floors and walls: 7%
Speech from 1 talker at 10 m
plus speech from 4 noise talkers
|
4_b
|
Although the speech intelligibility
is far from ideal, the signal-to-noise ratio is much better than in the
previous sample 4_a. It is now possible to understand the meaning of the
sentence
|
|
mean absorption 7%
ceiling, floors and walls: 7%
Speech from 1 talker at 10 m
plus speech from 4 noise talkers
|
4_c
|
There is no difference with the
preceding sample 4_b. It is the loudness of the signal that counts, not the
reverberation time
|
|
mean absorption 7%
ceiling, floors and walls: 7%
Speech from 1 talker at 10 m
plus noise from basketball dribble
|
4_d
|
The noise is very annoying, due to
a lack of absorbing surface in the hall. The speech intelligibility is just
a fraction better that in sample 4_a where a continuous speech signal was
used as noise.
|
|
mean absorption 7%
ceiling, floors and walls: 7%
Speech from 1 talker at 10 m
plus noise from basketball dribble
|
4_e
|
This situation has more absorption
and hence the noise signal is less loud than the preceding sample 4_d.
Yet the sound is not very
"pleasant", since there is a strong (flutter) echo.
|
|
mean absorption 7%
ceiling, floors and walls: 7%
Speech from 1 talker at 10 m
plus noise from basketball dribble
|
4_f
|
Compared with preceding sample 4_e,
the loudness is more or less the same. This sample 4_i sounds less annoying
than sample 4_e, because the echo is less apparent.
|
Annoyance from echoes depends on the character of
the noise
The following examples are just like the previous
examples 1 to 4, but now we will focus on the occurrence of echoes and on the
question whether or not they must be considered as annoying.
Auralization examples: Sound
samples to illustrate echoes
Impulsive sounds from a basketball at 31
m are a tool to demonstrate echoes
|
mean absorption 7%
ceiling, floors and walls: 7%
Sound from basketball dribble
|
5_a
|
Noise from a basketball dribble has been used in sample
4_g to illustrate the signal-to-noise ratio. Here the sample is used without
speech from source A.
An echo is nothing else than a peak above a decaying
curve. If the reverberation is high (like in this case) these peaks are not
found. So, strangely enough, echo hunting is not necessary when the mean
absorption is too low.
|
|
mean absorption 28%
ceiling 70%
other surfaces 10%
Sound from basketball dribble
|
5_b
|
It looks like the basketball player dribbles at double
speed because of an echo. Also a metallic sound is audible that is typical
for flutter echoes.
|
|
mean absorption 28%
ceiling and floor 18%
long walls 34%
small walls 68%
Sound from basketball dribble
|
5_c
|
This sample sounds just as loud as the previous example
5_b, but the sound is more "pleasant". An echo can stll be perceived.
|
So from the previous examples 5_a, 5_b and 5_c it
could be concluded that the special (hypothetical) case 5_c, with the main
absorption perpendicular to the long axis, should be preferred. However, the
character of the noise source plays an important role as will be illustrated
in the following samples.
|
mean absorption 7%
ceiling, floors and walls: 7%
Speech from 4 noise talkers
|
5_d
|
Reverberation is not very apparent
for sound that is more or less continuous. It is mainly heard in the
decaying sound at the end. The most important property of this sample is its
loudness.
|
|
mean absorption 28%
ceiling 70%
other surfaces 10%
Speech from 4 noise talkers
|
5_e
|
If there is more absorption compared
to the previous sample, the loudness decreases when compared with sample
5_d.
|
|
mean absorption 28%
ceiling and floor 18%
long walls 34%
small walls 68%
Speech from 4 noise talkers
|
5_f
|
Although this situation has a much
lower reverberation time than sample 5_e, the SPL-value is the same. During running speech
some differences can be heard, but generally speaking the annoyance is the
same. The different echo behavior can only be heard when the running speech
stops.
|
Ecoes, can they be avoided?
Case (c) from the preceding examples
represents a sports hall that may be found on many occasions in practice. It
is easy from an architectural viewpoint to install all absorption on the
ceiling and have all the side walls constructed with hard materials. It
leads to adequate noise levels in the hall, but at the cost of quite strong
echoes. Case (d) represents a hypothetical case (an absorbing floor surface
for instance), never found in practice, to show that echoes can be avoided
in theory.
Now we will try to find some practical solutions to
hunt echoes.
Several computer runs have been
made from which three situations are presented here. Like the
previous situations, the cases (e), (f) and (g) have a
nearly reflecting floor surface and absorption on the ceiling. But now the
long walls are absorbing as well (70%) to emphasize the sound transmission
along the longest dimension reflecting against the two smallest walls. In
case (e) these walls have a 7% absorption coefficient, which is increased to
70 % in case (f). In case (g) the small walls are non-absorbing but inclined,
so the sound reflections are steered upwards to the absorbing ceiling. The
length of the hall is 70 m along the floor and 78 m along the ceiling. The
mean absorption has increased to 46% or even 52%. These values are very high
and will seldom be found in practical cases.
Figure 5 shows the echograms from the three cases.


Figure 4: To investigate echoes special cases have been calculated to investigate echoes along the long
horizontal axis.
The upper case is NOT the same situation as case
(c), where the long walls had only 10% absorption. Now the long walls have 70%
and the mean absorption has increased to 46% or even 52%.
Figure 5: Echograms ( left)
and schroeder curves for cases (e), (f) and (g) explained in the
text. Curves are calculated at microphone position 14.
Situation (e) shows a
strong (flutter) echo. When listening to the auralized sound a single echo
is perceived after 400 ms plus a "metallic" sounding reverberation. There is
some difference in sound between cases (f) and (g), but they have no
practical meaning for the architectural design process. Both cases (f) and
(g) have an audible echo at 400 ms. The only way (we could find) to avoid
the echo at 400 m is to use totally absorbing walls, which is not very
realistic. All other cases (including a case with total diffusion using
Lambert's law) show the echo.
Auralization examples: Echoes, can they be avoided
See figure 4 for source and receiver positions. In all cases
the basketball dribble is used as input sound.
|
mean absorption 46%
ceiling 70% floor 10%
long walls 70%
small walls 10%
Sound from basketball dribble
|
6_a
|
A loud echo can be heard in this case. It looks as if
the basketball player dribbles at double speed.
|
|
mean absorption 52%
ceiling 70% floor 10%
long and small walls 70%
Sound from basketball dribble
|
6_b
|
The echo is much softer, but can still be heard.
|
|
mean absorption 47%
ceiling 70% floor 10%
long walls 70%
small walls 10% but oblique
Sound from basketball dribble
|
6_c
|
There is hardly any difference
between cases 6_b and 6_c.
In practice a (small) echo can not be avoided.
|
The right part of figure 5, shows that there is a
big difference in reverberation times between case (e) at one side and cases
(f) and (g) at the other. Case (e) has 3.8 s; the reverberation time of
case (f) equals 1.1 s. It is interesting to see that case (g) has much less
absorption on the two walls than case (f) and yet the reverberation time is
even lower: RT = 1.0 s. These values look short in comparison with
situations (a) ... (d), but that is due to the absorption on the long walls
in the present case. Sabine's reverberation time in case (f) is 1.1 s. This means that the use of diffusion
appears to be just as effective as absorption. There is even one Dutch
sports facility where inclined advertising signs are used to avoid flutters.
In the previous section of this paper the
reverberation time was called unfit to predict the amount of absorption and
consequently the sound pressure levels in the hall. When it comes to flutter
echoes, however, there is more correlation between the reverberation time
and the existence of flutter echoes. In figure 3 the
schroeder curves also give information about the total energy in the
(flutter) echoes, so the existence of flutter echoes leads to a higher
reverberation time.
Conclusions
·
The Dutch and Belgian standards give maximum values for the reverberation
times in sports facilities. If that maximum value is exceeded it may be
caused by a lack of absorbing surface and/or by the existence of (flutter)
echoes.
·
To investigate if the lack of absorption is the main drawback of a hall,
measuring the SPL gives adequate information. Measuring RT
may underestimate the absorption and hence overestimate the noise in a
sports hall. Measuring SPL (or rather the loudness G) is not
difficult but it requires a calibrated sound source. The combination of
SPL and RT in one graph gives optimal information.
·
If the amount of absorbing materials is sufficient to reduce noise levels,
the reverberation time may still exceed the standard values if (flutter)
echoes are present. However, there is no value to express the annoyance of
flutter echoes in sports facilities in a numerical value.
·
It is hard (if not impossible) to combat early echoes that reflect only
once. Multiple echoes can be avoided by extra absorption, but diffusion and
well chosen inclined surfaces are equally effective.
·
Sabine's equation always underestimates the reverberation time in sports
facilities, since they are always non-cubic with inhomogeneous absorption.
Ray tracing methods and the standard EN-12354-6 both predict an increase of
RT, but they do not agree completely. Ray-tracing models are able to
predict the influence of inclined surfaces; EN 12354-6 fails in this
respect.
·
Auralizations are useful to demonstrate excessive noise and flutter echoes.
Since it is not clear, if flutter echoes or high noise levels are most
annoying, they will be used in future investigations.